Samsung’s Galaxy S8 and Galaxy S8+ might have only been announced just last week, but the South Korean phone maker is already hard at work on its successor.
Sources have indicated that Samsung has been working on the display panels of the Galaxy S9 since late March, Phone Arena reported citing Korean news outlet The Bell. If what the sources are saying is true, Samsung is already six months ahead of its schedule.
One of the reasons why Samsung is so early into developing the Galaxy S9 is because of its stricter quality control process. This new safety and quality control process was implemented immediately by the company after the disastrous Galaxy Note 7.
The team behind the Galaxy S9’s display panels have set a goal to supply samples by mid-April. The report claims that other key parts of the handset will go into develop about a month after the display panels are supplied.
There was no information provided about the Galaxy S9’s specifications, but it really is to early to speculate on that anyway, as pointed out by Ubergizmo. What’s important right now is that Samsung is preparing for the April 21 release date of the Galaxy S8 and Galaxy S8+ and its plans to bring back the Galaxy Note brand later this year.
The Bell’s report also included some rumors regarding the Galaxy Note 8. The device is said to have the largest screen on any of Samsung’s current lineup of smartphones with a display size of 6.32 inches.
It’s also being speculated that the fingerprint scanner will be embedded beneath the Note 8’s display. That feature was supposed to have been part of the Galaxy S8, but Samsung was unable to make it in time and instead placed the fingerprint scanner on the back of the flagship device just beside the camera to everyone’s discontent.
Please see the detailed video here: 360 Daily Samsung Galaxy S8 Pre-Registrations, Vivo V5 Plus IPL Edition, and More
Microsoft reveals its final Xbox Project Scorpio specs |
Microsoft previously revealed some Project Scorpio specifications, but today the company is unveiling a lot more, thanks to Digital Foundry. Eurogamer's separate vertical, that focuses analysis on the speeds-and-feeds of gaming PCs and consoles, has published a big overview of the graphical power of Microsoft's next Xbox console.
So far, we've known that Project Scorpio will run at 6 teraflops, ahead of its main competitor the PlayStation 4 Pro with 4.2 teraflops of graphical power. Microsoft also plans to replace its 8GB of DDR3 RAM / 32MB of ESRAM with 12GB of GDDR5 memory on Project Scorpio. While many had hoped Microsoft would transition to AMD’s latest Ryzen CPU architecture, Digital Foundry has revealed that the company is sticking with a custom Jaguar-based processor.
It's not a Ryzen CPU
AMD first released Jaguar processors back in 2013, and Microsoft’s original Xbox One and Sony’s PlayStation 4 and PlayStation 4 Pro both use chips based on the Jaguar microarchitecture. Even so, the new x86 cores in Scorpio are 31 percent faster than the Xbox One's, and Microsoft’s reluctance to move to Ryzen might not actually mean much. Digital Foundry reveals that Microsoft's custom GPU engine on Project Scorpio runs at an impressive 1172MHz, that's a big increase over both the Xbox One's 853MHz and the PS4 Pro's 911MHz.
Microsoft is promising to do a lot with this power, and the company believes 900p and 1080p Xbox One games should be able to run at native 4K on Project Scorpio. According to the report, all Xbox One and Xbox 360 games will see a noticeable performance boost. This stands in contrast with the PS4 Pro, which recently received a Boost Mode that added minor improvements to some PS4 games, and requires custom patches for significant upgrades to each game.
Digital Foundry wasn't able to test this fully, but Microsoft did provide a ForzaTech demonstration with the Xbox One engine operating at native 4K, and locked at 60 fps. The GPU utilization remained between 60 and 70 percent during the demo, suggesting the console has power to spare.
Project Scorpio's vapor-chamber cooling.
|
While Microsoft isn't revealing what Project Scorpio looks like, or its name or price, Digital Foundry has provided some information on the ports. The rear of the console is based on the Xbox One S, so there's no dedicated Kinect port, but HDMI input is still present. Microsoft is also sticking to a 4K Blu-ray drive for the optical drive.
Scorpio also features vapor-chamber cooling inside, a technology that's used on high-end PC gaming cards like the GTX 1080. All of this is packed into hardware that's described as "compact," complete with an integrated power supply unit. Microsoft is also unlocking a new spatial surround sound option on Scorpio, and even existing Xbox One consoles will be able to take advantage of this. Spatial surround will help in 7.1 setups, but Microsoft is also adding a proprietary format called HRTF, developed by the HoloLens team. This suggests the Windows Mixed Reality headset support for Scorpio will be comprehensive when it's available next year.
Digital Foundry says the final form factor for Project Scorpio will be revealed at E3, suggesting that Microsoft isn't planning to showcase its hardware at an event before its E3 press conference. All eyes will now firmly be on June to see what Microsoft has in terms of exclusive games titles, and just how competitive it can be in design and pricing.
Please see the detailed video here: 360 Daily Samsung Galaxy S8 Pre-Registrations, Vivo V5 Plus IPL Edition, and More
No comments:
Post a Comment